MSI Gaming AMD Radeon RX 6600 XT 128-bit 8GB GDDR6 DP/HDMI Dual Torx Fans FreeSync DirectX 12 VR Ready OC Graphics Card (RX 6600 XT MECH 2X 8G OC)

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MSI Gaming AMD Radeon RX 6600 XT 128-bit 8GB GDDR6 DP/HDMI Dual Torx Fans FreeSync DirectX 12 VR Ready OC Graphics Card (RX 6600 XT MECH 2X 8G OC)

MSI Gaming AMD Radeon RX 6600 XT 128-bit 8GB GDDR6 DP/HDMI Dual Torx Fans FreeSync DirectX 12 VR Ready OC Graphics Card (RX 6600 XT MECH 2X 8G OC)

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AMD also tested five more popular esports games on the RTX 3060 and RX 6600 XT, and the margins are a lot closer there. The RX 6600 XT trails by 1% in Valorant and leads by up to 10% in the other four games. Not that most people are going to be worried about the difference between 553 and 556 fps, but if we include all 15 results, then AMD's RX 6600 XT on average leads the RTX 3060 by 9%. AMD also informed us (though it didn't provide any benchmark results) that it expects the RX 6600 XT performance to land between the RTX 3060 and RTX 3060 Ti, which at least partly explains the pricing. Next up we have Red Dead Redemption 2. We're using "high" quality settings which have to be set manually as this game doesn't have fixed presets which is super annoying. Anyway, at 1080p the 6600 XT was 9% faster than the RTX 3060, so a decent little win there, but at 1440p performance is much the same, and then exactly the same at 4K. This is where the wheels fall off, relatively speaking. The RX 6600 XT managed pretty well up to now, but the memory and bandwidth demands of 4K ultra prove to be a bit much. The RTX 3060 now holds a slight overall lead of 1.4%, with better performance — sometimes significantly so — in eight of the 13 games we tested. And that's not even allowing for DLSS or DXR performance, which we'll get to next. The RX 5700 XT also came out ahead, leading by 7.1%, and faster GPUs increased their leads: RX 6700 XT was 37% faster, RX 6800 was 74% faster, and RTX 3060 Ti was 34% faster than the RX 6600 XT. CS:GO really is a CPU benchmark at this point, with any half-decent GPU resulting in heavily CPU-bound testing, but it's always hotly requested, so we feel compelled to include it, and don't mind doing so when there are so many other games to balance out the results. As expected, we're looking at similar performance between these two GPUs at the three tested resolutions. Jumping to 1440p doesn't change the picture all that much. We're still looking at 5700 XT-like performance, which is also close to the 3060 Ti in this title.

In Outriders we're looking at very similar performance using either GPU again. The RX 6600 XT was a smidge faster at 1080p, while we're looking at identical performance at 1440p. The Radeon RX 6600 XT is as close as it gets to an RX 5700 XT in terms of pricing and performance, with the addition of ray tracing and DirectX 12 Ultimate support. It's an underwhelming release at a time when we weren't expecting to be wowed.Of course the features present on other AMD RDNA 2 graphics cards are still available. Smart Access Memory is a big one, and will let you squeeze out a bit of performance out of the Radeon RX 6600 XT. If you want to enable this feature, you're going to have to go into your BIOS and enable Resizable BAR. The AMD Radeon RX 6600 XT has 32 RDNA 2 compute units (CU), which means you're getting 2,048 Stream Processors (SP) and 32 ray accelerators – one per CU. That's quite a step down from the Radeon RX 6700 XT, which has 40 CUs, with 2,560 SPs. That's a 25% reduction in cores, and that pretty much correlates with the performance. For those interested, here's what 4K gaming performance looks like. As games become more demanding, the 3060 Ti should still be able to deliver a 60 fps experience for the most part, while the 6600 XT could fall off a cliff due to its limited bandwidth. That margin was extended at 1440p where the 6600 XT trailed the 6700 XT by 19%, rendering 60 fps on average, which is a solid result.

We're big fans of it, and while it's not as snazzy a solution as DLSS, it will still deliver more performance and look pretty great while doing so. That's a definite win for a mid-range card such as the RX 6600 XT. Like most Radeon GPUs, the 6600 XT performs well in Death Stranding, delivering 158 fps on average at 1080p, allowing it to match the 3060 Ti which frankly should be the minimum level of performance offered by this product. The 1440pp data is worse and you can see the 6600 XT suffering due to the more limited memory bandwidth, especially when compared to the 6700 XT which it now trails by a 24% margin. The 6600 XT was only able to match the cheaper RTX 3060 and we're looking at 5700 XT-like performance which is disappointing given the price point. The Radeon RX 6600 XT is a performance-segment graphics card by AMD, launched on July 30th, 2021. Built on the 7 nm process, and based on the Navi 23 graphics processor, in its Navi 23 XT variant, the card supports DirectX 12 Ultimate. This ensures that all modern games will run on Radeon RX 6600 XT. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. The Navi 23 graphics processor is an average sized chip with a die area of 237 mm² and 11,060 million transistors. It features 2048 shading units, 128 texture mapping units, and 64 ROPs. The card also has 32 raytracing acceleration cores. AMD has paired 8 GB GDDR6 memory with the Radeon RX 6600 XT, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 1968 MHz, which can be boosted up to 2589 MHz, memory is running at 2000 MHz (16 Gbps effective). However, in some games the reduced PCIe bandwidth makes no difference and we see that in Cyberpunk 2077.F1 2020 is another game where the 6600 XT is close to overkill at 1080p, rendering 163 fps on average using the highest in-game quality settings. That saw it trail the 3060 Ti by a 6% margin while besting the standard 3060 by a 12% margin, though at the end of the day you could just call it a 5700 XT. The 6600 XT suffers a substantial downgrade to the memory subsystem, dropping from a 192-bit wide bus to a 128-bit memory bus, a 33% reduction which means that despite using the same 16 Gbps GDDR6 memory, the bandwidth has also been reduced by 33%, dropping from 384 GB/s to just 256 GB/s. The performance hit running Assassin's Creed Valhalla at 1080p is fairly minimal, though we are looking at a 5% reduction in performance and that does bring the 6600 XT closer to the 3060 Ti in a title where previously it had quite a large performance advantage. Another interesting point is the RX 6600 XT performance on the AMD Ryzen 5900X PC (remember, our standard configuration uses the 9900K). Overall performance improved by 3.6%, with Dirt 5, Final Fantasy XIV and Forza Horizon 4 showing the biggest gains. Most of the other games show a minor 1–3% improvement. We didn't test whether the improvement was due to the faster CPU, or the PCIe Gen4 interface — or both. We also don't have current benchmarks for all of the other GPUs on the Ryzen 5900X, but mostly we wanted to show that AMD's high-end CPU did provide a minor improvement compared to the three years old (has it really been that long?) Core i9-9900K.



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