Games Workshop Warhammer 40,000 Sun Shark Bomber

£20.995
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Games Workshop Warhammer 40,000 Sun Shark Bomber

Games Workshop Warhammer 40,000 Sun Shark Bomber

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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Description

The kit further offers a range of weaponry options, including a twin-linked ion rifle, burst cannon, missile pod, networked markerlight, and seeker missiles. Additionally, the Sun Shark Bomber features two Interceptor Drones housed within its wings, which can be easily detached for added versatility. What’s in the AX39 Sun Shark Bomber box Many a desperate Pathfinder or Fire Warrior Team owe their continued existence to Sun Shark shoals, most notably due to the Seeker Missiles they carry, which they call in using Marker Lights. Their ability to strike enemy vehicles or make short work of armoured infantry with the help of nearby air support greatly increases their chances for survival. Create a modern camouflage pattern by layering Tau Light Ochre and Ungor Flesh over the shaded areas. Apply these colors in irregular shapes to mimic the look of a camouflage design. This technique adds complexity and visual appeal to the model’s surface. Sleek, elegant and highly modular, the Sunshark Bomber can be equipped to handle any combat theatre. From smart missile systems, rapid fire burst cannons or heavy ion rifles, in addition to paired interceptor drones and a pulse bomb generator. The Sun Shark ends up being essentially an up-gunned version of the Razorshark, as it can spit out a surprising number of S7/8 multidamage shots when it fires its full payload into a target. The twelve shots it gets may not be as accurate as one might like thanks to its middling ballistic skill, but by sheer volume alone they can do some damage and with assistance from Markerlights they can do some real work- and since the bomber has one Markerlight itself, this isn’t as hard as you might think.

A Sun Shark is powered by complex dual anti-gravitic and jet-propulsion motive system so that the aircraft can swiftly fly over a planet's surface. Its armoured bulk is primarily driven forwards by its two powerful jet engines mounted on the sides of the main airframe. Foregoing an interceptor drone and the pulse bomb generator, the Razorshark mounts additional manoeuvring thrusters and a fearsome quad barrel ion cannon turret, in addition to it's wide array of tactical options. Devilfish • Drone Harbinger • Hammerhead • Sky Ray • Swordfish • TX-4 Piranha • TX-42 Piranha • Tetra Additional thruster rods connected to the wings allow the aircraft to turn better than it would otherwise be able too, whilst its large wings grant it better stability in the air. The natural skills of the pilots allow the aircraft to manoeuvre with a skill, precision and extremity that only members of the Air Caste can tolerate.

Overview

A Sun Shark's primary armament is its Pulse Bomb Generator, which is mounted underneath the rear portion of its airframe. Mounted on the front of the central body is a nose-mounted Networked Marker Light. Inspect your model for any missed details or areas that need additional attention. You can add any final touches, such as painting insignia, symbols, or other small elements. Sizzling the air around it, the pulse bomb explodes on the ground with an incandescent fury, spreading destruction over a wide radius and leaving little but drifting ash and a glowing crater to show where the enemy once stood. An extremely efficient weapon, a Pulse Bomb Generator can continue to manufacture fresh ordnance for its craft almost indefinitely without the need for rearming.

One of a Sun Shark's Seeker Missiles deployed out of its recess and ready to fire. T'au Empire ForcesA Razorshark is powered by complex dual anti-gravitic and jet-propulsion motive systems so that the aircraft can swiftly fly over a planet’s surface. Its armoured bulk is primarily driven forwards by its two powerful jet engines mounted on the sides of the main airframe. Additional thruster rods connected to the wings allow the aircraft to turn better than it would otherwise be able too, whilst its large wings grant it better stability in the air. Because of a Razorshark’s additional thrusters mounted in the wings, the fighter can manoeuvre with a skill, precision and extremity that only members of the Air Caste can tolerate.

XV02 Pilot Battlesuit • XV8 Crisis Battlesuit ( XV8-02 Crisis Iridium Battlesuit • XV81 Crisis Battlesuit • XV84 Crisis Battlesuit • XV85 Enforcer Battlesuit • XV86 Coldstar Battlesuit • XV89 Crisis Battlesuit • XV88 Broadside Battlesuit) • Stealthsuits ( XV15 Stealthsuit • XV22 Stealthsuit • XV25 Stealthsuit • XV95 Ghostkeel Battlesuit) • XV46 Vanguard Void Battlesuit • XV9 Hazard Battlesuit • Class 10 Battlesuits ( XV104 Riptide Battlesuit • XV107 R'varna Battlesuit • XV109 Y'vahra Battlesuit) • KV128 Stormsurge • KX139 Ta'unar Supremacy Armour The Sun Shark is a close relative of the Razorshark, unsurprisingly, having almost exactly the same overall statline. 20″-25″ movement is fairly standard between many flyers, of course, and toughness six with twelve wounds gives it the same defensive profile as its brother, right down to the 4+ armor save. Ballistic skill 4+ gives it a middling offensive profile, although thankfully its main weapon does not need to roll to hit. At 155pts base, the Sun Shark is a bit too expensive for what it does, but is not completely abysmal. Special Rules and Wargear Due to their unique fighting tendencies and their highly mobile nature, Hunter Cadres do not use artillery in the conventional sense that most armies do. Instead, in association with the Air Caste, they have developed the Sun Shark bomber -- a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload. A shoal of Sun Shark bombers flying in tight formation can blast apart even the most surging of Ork WAAAGH!s with a single flyover; for their Pulse Bombs are devastating anti-horde weapons. Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the vehicle's thruster arrays from enemy missiles.

Uses

Fire Warrior ( Fire Warrior Strike Team • Fire Warrior Breacher Team) • Pathfinder • Drone Squadron As well as a Pulse Bomb Generator, a Sun Shark is equipped with a nose-mounted Networked Marker Light to line up bombing runs. A Sun Shark bears a tail-mounted Missile Pod as part of its armament, which can be upgraded to a twin-linked version. This gives the bomber a self-defence weapon against enemy aircraft, although it can also be used effectively against lightly armoured vehicles on the ground. x51 plastic components with which to make either a Sun Shark Bomber or a Razorshark Strike. Fighter. Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.

Kroot Shaper • Kroot Carnivore Squad • Kroot Hound • Krootox • Knarloc • Great Knarloc • Vespid Stingwings • Gue'vesaBuild on the visual depth by using Tau Light Ochre and Balor Brown to apply additional layers of highlights to specific edges and surfaces. This layering technique gradually intensifies the colors and brings out the intricate details of the bomber. Sun Shark Bomber – As one of two entirely new flyer units to the Tau force, Sun Shark Bombers – at first glance – appear to follow the trend of the Dark Angels flyers as ‘balanced’, but perhaps slightly over-costed units that definitely don’t compare favourably to the new edition’s chief of the skies, the Heldrake. But enough of that; the Sun Shark enters the game as one of the stronger bombers that can be found, with its titular weapon one of the more reliable and quantifiable that can be found. Whilst a Strength five AP five large blast might seem a bit weak when one considers much stronger large blast weapons can be found sparsely throughout the codex – with the Riptide and Hammerhead proving particularly effective – the maneuverability and sheer speed of a flyer means that this is perhaps a more reliable weapon, albeit one that effectively has a thirty-six inch range and relies upon turning and the like. Unlike other bombers, the Sun Shark can potentially drop six bombs throughout a match; though it is one use only. a D6 is rolled for each time one is dropped, with any roll but a one generating yet another bomb to use in the next turn. Unless your dice aren’t particularly helpful, you should reliably expect to make at least a handful of bombing runs in each game. The Sun Shark also has some decent weaponry to complement its Pulse Bomb(s), with a missile pod – that can and should be twin-linked for a minimal investment – and two seeker missiles available for your perusal; though the firepower is strong, the Sun Shark’s Ballistic Skill is predictably mediocre, and thus it works best when combined with Markerlights.



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  • EAN: 764486781913
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