£22.495
FREE Shipping

Inis Board Game

Inis Board Game

RRP: £44.99
Price: £22.495
£22.495 FREE Shipping

In stock

We accept the following payment methods

Description

Leadership: Be the leader — i.e., have more clan figures than all other players — of territories containing at least 6 opponents' clans. As mentioned above, the Brann will go first and then a disc is flipped to see which direction play proceeds. At this stage a player can pass (although if everyone else passes, the round ends), play an action card or claim a victory token if they’ve met a victory condition. Chieftain over Six or More Opposing Clans: Add up the total number of opposing clans in territories where the player is chieftain. If there are six or more, the player has met a victory condition. The rules are pretty simple to learn, but there is a huge amount of strategic depth to the game, and the three different victory conditions mean that most players are fairly close to winning when the game ends. There is very little downtime between your turns as well, and plenty of interaction between the players.

The Brenn chooses one territory to be the Capital and places the plastic Capital 12 and one Sanctuary 13 there. At the end of the draft, each player has a total of six Action cards that were chosen in two drafts. Inis also has a lot of different, even unique, gaming mechanics that make it completely different from any other "minis fighting on a map" type game (i.e "Cyclades, Kemet, etc...) I've ever played. It's combat system feels unique. It's card drafting and card-based action selection feels unique. And the game has some of the most unique (bizarre?) win conditions I've yet seen in a game of it's type. Despite how different Inis feels, everything seems to work.Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Battles can be important in determining chieftains, which not only helps you on to your way to one of the victory conditions, but gains you an advantage card. These are cards specific to each territory which is claimed during the first phase by the chieftain of that territory. They range from pretty useless (I'm thinking of you, swamp) to allowing you to swap an action card, or gain an advantage in battle. There are two building types: Citadels and Sanctuaries. There is no limit to the number of buildings a territory can contain. If a player attempts to place a new building in a territory, but there are no more buildings of this type in the reserve, he cannot place this type of building. The player must meet at least one victory condition and cannot already have a Pretender token. He takes a Pretender token from the supply and places it in front of him. This token is kept until the Assembly phase, even if at a later point the player no longer meets any victory conditions. Specific Situation If A Player Has No Clans In Any Territories If the Capital territory does not have a chieftain, the Brenn does not change- even if none of the current Brenn's clans are present in the Capital territory. The Brenn can change only at this time, not during the Season phase.

Inisis a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: The game is extremely simple and accessible, but it presents an incredible amount of flexibility and decisions. It is the extreme of clean design, deep choices, and a lot of variation between plays. The game is extremely interactive, to the point that it makes it quite a reactive game, with nobody really being able to snowball a lead because there are consistent answers that people can have to any kind of lead. You see victory coming many turns in advance, and there is plenty of opportunity to try to prevent a victory while setting yourself up for a victory in the future. The game has an incredible amount of replayability. We've gotten to the point that we know all of the red and yellow cards by name, and the red cards add a huge amount of variety to every game. Cards are divided into three types : Action , Advantage and Epic Tale . Each card is acquired in a different way according to its type: Action Cards Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Epic cards can be gained through advantage or action cards and give further one shot powers, often assisting in battle. As these are hidden and unknown, they can really sway the outcome of a battle.

Glossary

As mentioned above, the Brann will go first and then a disc is flipped to see which direction play proceeds. At this stage a player can pass (although if everyone else passes, the round ends), play an action card or claim a victory token if they've met a victory condition.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

Delivery & Returns

Fruugo

Address: UK
All products: Visit Fruugo Shop