Heart: the City Beneath

£9.9
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Heart: the City Beneath

Heart: the City Beneath

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. Characters in Heart have four elements that tie directly into the core mechanics - Skills, Domains, Knacks and Stress tracks. Fulcrum' reverses that, with the current Hound's name and identity now absorbed by the badge, replacing the original badge-holder (and perhaps resurfacing one day via 'Everlasting Stand'). She outlived multiple Captains and stayed right where she was: head bruiser and principle bouncer of The Fish's Finger.

Humans in Heart/Spire have a reputation for digging up the past, often working as retro-engineers and tomb-robbers. They change themselves through illicit surgeries, taking a little bit of the Heart into their own bodies, giving them strange and unusual abilities. The beats are various accomplishments, and range from “charm someone with tales of your exploits” to “find the final secret you have so desperately sought and use it to solve your impossible task”. For NPCs, stress is generally applied against a single resistance value - once this is gone, the NPC is defeated/driven off/successfully persuaded. Classes such as the addict Junk Mage, the bee- filled Deep Apiarist, the ravenous Cleaver and the pre-deceased Deadwalker give players the opportunity to explore the world from unique perspectives.I can't decide which to take, so I'm going to put them all out, wait to see what everyone else wants, and pick the one that fits best into the crew. In IMT threads, members of our community can promote their own work, including commercial projects and crowdfunding. It's been brought to my attention that I am in fact completely wrong regarding the distribution of Skills and Domains in Spire as opposed to Heart, and I must apologize for that. Once again, characters are a bit more focussed here, with respect to Domains, and this helps, I think, define party roles a bit more cleanly. Whatever it was she found in that world of flesh, it's taken away her connection to the Quests and the other minor magics of the Knights.

When situations are even more fraught, a roll can be considered Risky or Dangerous - removing the highest one or two results from the rolled pool, further reducing the chances of success (if you'd end up having no dice left, you only roll one dice, and can only succeed on a 10, albeit at a cost). The Zenith ability 'Ascension' allows a Heretic to assume the form of an Angel of the Moon Beneath, wreaking havoc in Her name before becoming a bone-crystal statue.Ancestry has no mechanical bearing, but offers characterisation ideas and asks how you got into the Heart.

Of all the myriad diseases and injuries that can be brought to do battle with, cancer's the one Sir. Heretics start with Mend and Religion as you might expect, and tend to take more of a healing/supportive role in a party of delvers (although they can power up for combat very effectively if they need to); they're literal clerics, just a little strange. The main reason for all the changes is the larger amount of checks players are likely to make in Heart. Even if the character still wants something after their main goal is met, do they want it enough to destroy themselves to get it?You’re already doomed, you’re already in Hell looking for your own personal Heaven, what’s one more gunshot wound. No change from Spire, but Knacks are often handed out in class advances in lieu of giving access to entire Skills or Domains.

This does also put a bit of a time limit on a campaign of Heart - it's not intended to run past around a dozen sessions or so before all the characters have been retired one way or another, but this is hardly a flaw - it lets the game focus on the narrative of the group, rather than serving as an open-ended sandbox. Spire took place in the eponymous tower-city, a single monolithic structure that jabbed up monumentally at the sky. The seven Domains are Cursed (places the Heart directly touches), Desolate (wastelands, abandoned settlements), Occult (any hidden or arcane lore), Religion, Technology, Warren (cramped spaces, twisting corridors), Wild (general flora and fauna). Oath of Fury is more aggresive, letting you augment your killing abilities considerably, although It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.Spire transposes the punk feeling of Cyberpunk into a weird fantasy setting — and unlike many things claiming to be X-Punk (which it doesn’t really do as far as I can tell,) it actually is punk. Owlbear and Wizard’s Staff is excellent beery fun in Leamington Spa, while Furnace is a centrepiece of the Garrison Conventions and the place that first got me into convention GMing.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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