276°
Posted 20 hours ago

PS one Console and LCD Screen Combo

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

In cases where Bash escape sequences are not supported (such as PS3) you can get a literal escape character using Bash's printf builtin: So we're saying 368 is really 364 pillarboxed to Sony's recommendation. I'm just reporting what emulator says and you're welcome to put 364 in spreadsheet. Syntax wrote:I don't see why this data cannot be accumulated using a script to mount the images and scan them for the known resolution registers like the eXo team do. The terminal window title can be customized in much the same way as the prompt: by printing escape sequences in the shell. Thus it is common for users to include window title customizations in their prompt. Although this is technically a feature of xterm, many modern terminals support it. The escape sequence to use is ESC]2; new title BEL where ESC and BEL are the escape and bell characters. Using #Bash escape sequences, changing the title in your prompt looks like

PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit

The unit fits snuggly onto the PS one with the screws that are on its rear and looks completely stylish when mounted onto the console. It's also extremely thin and lightweight, which really lends itself to being portable, which is what the screen and the PS one unit are intended to be.You can affect your input text in Bash by not resetting the text properties at the end of your PS1. For example, inserting tput blink at the end of your PS1 will make your typed commands blink. However this effect will also continue through the command's output since the text properties are not reset when you hit Enter. and 368 are NOT "synonyms" either. You can take the original console, capture SFAIII like I have, and measure out 384 pixels in a paint program. That is FACT as shown in my image above. Whether or not a CRT might clip the sides based on geometry settings has absolutely NOTHING to do with the fact that the game mode itself is 384 active pixels wide. Glad you asked PixelFX folks after I criticized the mod. I'm so mean hiding behind keyboard but I can do better. That'd be cool if they release N64 resolutions too. All menus..........................................................................| 368x240 progressive

PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit

When I initially started this project, there wasn't a ton of interest, it was mostly my own frustration with using trial and error to find the correct resolution on my OSSC profiles and a few conversations in the R3 discord that led me here. I've gotten a handful of people who mention using it to me since then but in general it's pretty niche, so there wasn't ever an impetus to try to attract someone interested in doing the coding work.The PS one and its bulkier predecessor were supported until the release of the PlayStation 3 in 2006.

PSone - iFixit PSone - iFixit

Normal gameplay.............................................................. | 256x240 progressiveUpdate: Turns out the Sony documents were just a recommended guideline for CRT 'safe zones'. They suggesting pillarboxing in 384 mode, but this was just a suggestion and not an actual 'mode'. However, early MAME PSX Dev work took it as official since it came from Sony, and decided to render 384 in 368, cutting off graphics in many games. Community examples and screenshots in the Forum thread: What's your PS1? (only accessible if logged in) I'm dumb and have absolutely no math or coding chops. I'm just not well suited to doing this sort of work, though I'd be happy to facilitate the effort of someone else. The following terminfo capabilities are useful for prompt customization and are supported by many terminals. #1 and #2 are placeholders for numeric arguments. The capability names (the part before the =) can be looked up in terminfo(5) for a description of what they do. For example, setaf sets the foreground color of whatever text is printed after it. To get the escape code for a capability, you can use the tput command. For example

PSone slim with lcd review + how to use the lcd with other PSone slim with lcd review + how to use the lcd with other

is what Konami's Suikoden II (USA) (SLUS-00958) boots in and stays in through intro scene, equip menu and first battle. Not ruling out possibility of more resolutions given Konami's apparent creativity. Tip: If the PROMPT_COMMAND becomes too complicated, bash-preexec (an implementation of Zsh's preexec and precmd hook functions for Bash) may make it more maintainable. Escapes between command input and output This was all hashed out on the r3 Discord for capturing and scaling, and the decision was unanimous that the original documentation of 368 was simply incorrect, and any emulator or MAME document that honors it is also in error. The 384 resolution is fully frame-buffered and does not run into blanking periods as previously speculated. The fellas at 8bitmods confirmed this as well. With the OSSC, load the game on to a real PS1 or PS2 console, and cycle through optimal timing profiles until you find the right one. There may be a better way to do this, but I haven't gotten to testing with real hardware just yet. Unfortunate the brief nature of intro cutscenes and such make them difficult to ascertain the resolutions of, but also of much less importance than gameplay and primary menus. To see the full range of colors your terminal supports, you can use a simple loop with tput (change setab to setaf for text foregrounds):

Bash has several prompts which can be customized to increase productivity, aesthetic appeal, and nerd cred. There's actually a reason you can't explain it: The original Sony documentation was referring to pillarboxing. The facts are these: The PS one is a significantly smaller, redesigned model of the original PlayStation. It was developed and manufactured by Sony, and was initially released in Japan just over five years after the original PlayStation's launch.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment