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Unstable Unicorns, Here To Slay, Card Game, Ages 14+ , 2-6 Players, 15-90 Minutes Playing Time

£9.995£19.99Clearance
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Before you begin the game, it’s a good idea to know all about the various cards you’ll come across in Here to Slay. to other players within range. Some allow you to deal damage to only one player at a time, while others allow you to deal damage If you’re interested to find out more about this game, then learn exactly how to play Here to Slay by reading our guide below. What is Here to Slay? Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style - but choose wisely, because you only get one party leader for the whole game! » HEROES « world has ever seen, create a lean team of monster-killing machines, or set out to screw over your friends at every turn?

Party Leaders – Larger in size than usual cards, players start with these and form their rosters around the leader card. Once a player uses all 3 action points, their turn is over, but players can announce that their turn is over without using their action points too. Cards can be played at all different times during the game. Placing hero cards down straight away can give you a free one-shot bonus (which therefore costs an action to play) and strengthen your party. Here to Slay! reminds me of the game Munchkin in many ways. Fighting monsters, playing item cards to help, and ultimately, betraying your friends to climb to the top and claim victory. Players will need to draw a Party Leader character which will become their Party Leader throughout the course of the game.

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Here to Slay is a card game with role-playing elements where players are required to draw character cards, items, and magic cards to defeat monsters to win the game. Start setup by separating the different types of cards found in the box, then have each player choose one Party Leader character to represent them throughout the game. Each player should place this card in front of them, creating their Party. Roll to determine who gets to choose their leader first. The last card which can prevent a player from winning is the challenge card, this is played at any point to challenge an action from another player when played both players roll a dice to determine if the card is played or not, often with the challenger having a roll advantage. The Review

Players receive 5 points per turn, any action can be repeated so long as points are not over-spent.allocations to healing to damage coverage). You'll also be able to learn useful Spells (or Counterspells) at each location that Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection! Buy Premium Box » Players compete to create the best roster of characters possible to take down assorted monsters while sabotaging other players to hinder their chances of victory too. The rest of the cards will need shuffling and placed in the middle of players face down, which also act as the draw pile. Here to Slay Rules

Board featuring your Base Form on one side and your Shadow Form on the other. Wheels on the two sides of your Player Board Monster Cards – Cards that players work towards defeating; beating these is 1 way for players to win the game. Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile! » MODIFIERS «Yes! This is the funniest part of the game, screwing over your friends and stopping them from winning the game. During each player’s turn, they get 3 action points that they use with different actions using a different number of points depending on what the action chosen is. You generally have to make a preliminary roll for a Hero card’s ability, but the roll is no longer needed after that point. English–Arabic English–Bengali English–Catalan English–Czech English–Danish English–Hindi English–Korean English–Malay English–Marathi English–Russian English–Tamil English–Telugu English–Thai English–Turkish English–Ukrainian English–Vietnamese

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