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NEXT MOVE Azul - The Queen's Garden

£21.495£42.99Clearance
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Every one of the symbols shown on the tiles is worth a different point value that players could earn at the end of the game, but they also represent how much it costs to play that tile into a garden. Should a player ever want to place a tile in their garden they need to spend an amount of tiles - of either the same colour or symbol - equal to the point value of the one they want to place. For instance, a player could pay for a turquoise butterfly tile with two other turquoise or butterfly tiles. However, just as players cannot draft identical tiles, they also cannot pay using identical tiles. Having to consider how you’re going to pay for tiles, as well as which tiles you want to put into your garden, serves as an even greater test of your ability to think ahead and significantly rewards players who make clever decisions. The player boards feature an area for players to store their tiles before placing them in their gardens. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com.

I do appreciate that it may sound like I am very down on Azul: Queen’s Garden and I guess personally, I am. I am unlikely to play this game again because it is just so heavy and often frustrating, without ever feeling as rewarding as other heavy games I enjoy. That said, I tend to like very abstract puzzle games (like this) to be light because I enjoy immersing myself in theme when I play heavy games. So, if you’re a player who enjoys a fairly heavy,, deeply thoughtful puzzle, and especially if you like two-player games, Azul: Queen’s Garden might have a space in your collection. Sadly, it’s not for me. *** 3/5Each player takes a player board and a player marker in the same colour (the boards are coloured on the upper and lower side although is not immediate to see them at first), a storage board in the same colour, 1 fountain board, and three jokers. Players who like the ability to plan their moves based on assessing the tiles available at the start of the round may not enjoy the drafting found in Queen’s Garden. Tiles are revealed progressively as other tiles are taken. This leads to more chance in the game and an inability to plan your moves based on the knowledge of all the tiles available for that round.

The big difference between Queen’s Garden and its predecessors is how players interact with the series’ fundamental gameplay mechanics of drafting and tile-placement. Azul laid down the initial groundwork so that Queen’s Garden could plant far more elaborate designs within its soil, designs that force players to plan ahead and think carefully about their decisions in the same satisfying way that lovers of the series are used to. Now, here’s where Azul: Queen’s Garden takes a hard left away from Azul as we know it… Rather than placing hexagons directly into your garden, you have to pay for them. The cost for any hexagon (including any garden expansion, based on the printed space) is the same as the value of pips on the hexagon – to be paid in either identical-value or colour hexes, or jokers. As with drafting no hexagon that is identical to the one being played can be used, and players can’t mix the colour/pattern currency. So for example, to play a six value blue hexagon, you’ll need to play either five other blue hexagons or five other six-value hexagons. Oddly, the cost includes the chip you wish to place (which is then placed in the garden) whilst any other chips are discarded into the tower to be re-used later. Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colourful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing. Summer Pavilion is also, in our opinion, the most beautiful of the three games. Why you may not like Azul: Summer Pavilion:

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In the paper tile tower, you will find 5 identical series of tiles divided into numbered bags. All coloured tiles could be stored in the tile tower itself once you have opened the bag while the grey ones (the wild tiles called “jokers” in-game) have 4 dedicated slots in the tray. On one side of the display area, you could place the scoring board with the rotatory wheel. The rotatory wheel dents should be aligned with the two markers on the top quadrant (first round). You could either keep the game box close to easily access the game tokens and the jokers or prepare a pile of each close to the scoring board. The other tokens could be retrieved from the fox as needed. The scoring systems of Queens Garden are also different to what I am used to in Azul titles. Where the original and Summer Pavilion score as you place pieces and again at the end of the game, Queens Garden scores at the end of each round and then at the end of the game but both scoring phases are very unique to the series. The original is perfectly simple. With straightforward and easily understood rules, this is the least overwhelming in the series. It doesn’t try to get too cute with mechanics and that’s the beauty of it. The original Azul has to be one of the most popular board games of the last five years – having sold over a million copies. Despite this success, the first pair of Azul sequels ( Azul: Stained Glass of Sintra and Azul: Summer Pavillion) haven’t been quite as successful. Undeterred, publisher Plan B Games has still chosen to forge on with a fourth Azul game, this time entitled Azul: Queen’s Garden. Where the original Azul was blessed with a straightforward flow and simple, rewarding decisions that pleased new players, Azul: Queen’s Garden is a much heavier experience – but is it still fun to play?

Tokens and Garden expansions. The first setup requires the players to unpunch all the garden expansions and the tokens first.While some will definitely like keeping tiles from round to round, others may not find it restrictive or punishing enough. When placing a tile, it can only touch a tile of the same colour or symbol so when it comes to end-game scoring, planning and how you build your board is vital. The jokers will need to be placed in any of the 12 spaces on the storage board. Player markers are placed on the square “15” on the scoring board and the single hexagonal marker (evaluation marker) is positioned on his icon on the left of the scoring board. First Player Actions It is far easier to tell what is in each players’ best interest based on where their glaziers are on their board – there’s less fear in losing out on tiles you may need when you know that no one else can get them lest they lose points. Because of this, there is far less opportunities for players to be mean. However, it can still happen and can be quite punishing when it does.

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