Games Workshop Warhammer 40,000 Chaos Space Marine Vindicator

£20.995
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Games Workshop Warhammer 40,000 Chaos Space Marine Vindicator

Games Workshop Warhammer 40,000 Chaos Space Marine Vindicator

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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There are rumours of Vindicators that have become corrupted and infected with the power of the Warp, making them all but unstoppable on the battlefield. These Vindicators have nearly impenetrable armour adorned with chains, talismans, and cursed, glowing Chaotic sigils that are driven by no living creature but animated by the possessing spirit of a Daemon. Choose accent colors to add more visual interest to your Chaos Vindicator. For example, you can paint the Chaos symbols and icons on the vehicle with a contrasting color like Mephiston Red or Averland Sunset. This will make them stand out and give a touch of chaos to the model. Note that we’ve split this article up, and are now covering the major Chaos legions in separate articles. We suggest you read this article first, and you can find specific information on the other legions in these articles: If psychic powers aren’t your thing, what about praying to the dark gods for help? PRIEST models in your army know the Dark Zealotry prayer and may know a number of others. These may be chanted in your Command phase and will activate/be heard on a D6 roll of a 3+, though note that Dark Apostles will be heard on a 2+ while their acolytes are around. There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. Note that CULTIST units can only know the first three prayers on the list, i.e. Benediction of Darkness, Litany of Despair, and Omen of Potency. Once heard, prayers stay in effect until the start of your next Command phase.

The Vindicator, a formidable vehicle derived from the Rhino Standard Template Construct, represents another impressive addition to the Space Marine arsenal. While sacrificing its transport capacity, the Vindicator compensates by equipping reinforced armor, enhanced internal bracing, and increased ammunition storage. These modifications are essential to accommodate the mighty Demolisher cannon prominently mounted on the front hull, bolstered by robust recoil suppressors. Note that you cannot replace the keyword with DEATH GUARD or THOUSAND SONS unless you’re working with Forge World units from Imperial Armour Compendium. The Warp’s Malice – This relic bolt pistol has 18” range, is Pistol 2, and S5, AP-2 2 damage, plus in Wanton Massacre or Slaughter it becomes Pistol 4. As an added bonus, whenever it rolls an unmodified hit roll of 6, it just does 2 mortal wounds and the sequence ends. Kind of like a ranged version of the Blade of the Relentless. Not bad, given how much you get, but ultimately not good enough to make your list unless you have some way to get hit re-rolls or guarantee hit rolls of 6. B- Most Chaos Space Marine psykers have access to the Dark Hereticus discipline, which has declined in power with the new codex. The upside to this is that more units in your army now have access to this Discipline, thanks to Malefic Tomes in squads of Legionaires. Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means you’re taking a single unit with Prescience to get access to that power.If there’s a downside to Abaddon, it’s that he’s a single model with a 6” move, and as such isn’t particularly mobile himself, especially when compared to many of the other melee threats in the army. As a melee monster himself, he’s good but not so good that he belongs in every list – you may often find, as most Emperor’s Children and Creations of Bile players have – that he’s more superfluous. Though as far as units go, Abaddon is still one of the game’s best individual units, and worth the cost. The only question is whether your army needs him as part of its gameplan. Chaos Lord (and Terminator Variant) Salamanders Chapter- The Salamanders used Vindicators during the Third War for Armageddon against the Orks, and also during the Badab War. Rhino • Predator • Infernal Relic Predator • Vindicator • Land Raider • Land Raider Proteus • Land Raider Achilles • Land Raider Hades Diabolus • Relic Sicaran • Sicaran Venator • Maulerfiend • Forgefiend • Defiler • Brass Scorpion • Blood Slaughterer • Decimator • Blight Drone • Kytan • Plague Hulk • Venomcrawler • Whirlwind Scorpius This objective works best with armies that carry Abaddon, a Daemon Prince, and a Lord Discordant and/or Master of Execution, and have several characters that can really get into combat and tear up some targets, and an opponent who has a mix of characters and vehicle/monster units, but not enough of either to make it worth taking Bring it Down or Assassination, making it likely you can pull 10+ off this. That’s pretty narrow, but that’s the only circumstance that can make this worth taking. It’s otherwise a bit too easy for an opponent to keep away from your characters to deny you VP otherwise – even though Abaddon is a beater, he’s only an infantry model with a 6” move, and a clever opponent can keep away from him, or throw their model away against a non-character target if they have to. Realistically, you almost always have other, better options than this. No Mercy, No Respite: The Long War At 75 points for the minimum size unit of 5 mutants and 3 torments, the Accursed Cultists unit is bit on the pricier side to just be “cheap slot fillers” when compared to regular cultists (and losing actions is a big blow), but they have the potential to be quite a bit more durable and can act as midtable objective holders (they still have ObSec), with the ability to trade up pretty effectively if they get the drop on someone. There isn’t really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one that’s not running Raise the Banners High. You can also run them as 10 mutants with 3 torments, giving them more ablative wounds to recur every turn – the mutants don’t count for morale when they die. Traitor Guardsmen

Orb of Unlife – NURGLE model only.This relic is a 9” range Grenade 1 weapon that can be thrown once per battle and can’t generate extra hits when thrown. When you hit with this weapon, the target takes D3 mortal wounds. If the target has 11+ models or you’re in Wanton Destruction, they take D3+3 mortal wounds instead. Either way, after getting hit the unit gets -1 Toughness for the rest of the battle. This is pretty nasty, and can make a huge difference softening up a key enemy unit with a high toughness. The issue here is that if you’re taking a Nurgle character that wants to get close to the enemy, there are better options. C+ A powerful assault tank, the Deimos Vindicator's principal armament is a heavy-calibre Demolisher Cannon capable of shattering fortifications and breaching the armour plates of tanks with equal ease. Bloodletters • Plaguebearers • Horror of Tzeentch • Daemonette • Nurglings • Beast of Nurgle • Plague Drone • Flamer • ScreamerChaos Cultists • Poxwalkers • Pestigor • Plague Zombies • Plague Ogryn • Thrall Wizard • Tzaangor • Tzaangor Enlightened • Tzaangor Shaman • Dark Disciple At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. If that target had 10-19 wounds, score an extra VP, and 2 extra VP if it had 20+ wounds or was the enemy Warlord. You can score a max of 5 VP per round from this objective. Each time this happens, roll 2D6, and if you roll under the wounds characteristic of the dead model, you get +1 Command Point. You can include PLAGUE MARINES units in a CSM Detachment, using their datasheet from Codex: Death Guard, in which case their faction keywords become CHAOS, NURGLE, HERETIC ASTARTES, TRAITORIS ASTARTES, and . If you do this they get Let the Galaxy Burn , have to be upgraded to have the Mark of Nurgle, and never get a Legion Trait. Heldrake • Stormbird • Thunderhawk • Storm Eagle • Fire Raptor • Hell Blade • Hell Talon • Harbinger • Dreadclaw • Kharybdis Units that disembark from a TRANSPORT model that made a Normal move this phase count as having made a Normal move themselves; they cannot move further during this phase. Such a unit also cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

At the start of the third battle round, select either Wanton Massacre or Wanton Slaughter; until the end of that battle round, your army (and every unit from it) is engaged in the wanton act you selected. Clarification that transported units can suffer losses if the transport model dies. This is a pretty obvious and simple fix.Tearing through the armour plating of enemy vehicles, the Vindicator Laser Destroyer array was a potent weapon of destruction. Ah, the mighty Chaos Cultist. Scourge of a thousand tables. Recurring tactical nightmare of the Imperium. These guys were so powerful they had to be nerfed not one, not two, but three times over the course of 8th edition. These guys are still pretty dependable in the 9th edition codex, though how they work has fundamentally changed. Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or “cultist firearm,” which is basically a lasgun. Space Marines have Chapters, Chaos Space Marines have Legions. There are 9 original traitor legions, three of which – Death Guard, Thousand Sons, and soon, World Eaters – have their own codexes (and their own Start Competing articles). The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile.

Chapter Master • Master of the Keep • Master of Sanctity • Chief Librarian • Master of the Apothecarion • Master of the Forge • Master of the Watch • Master of the Fleet • Master of the Arsenal • Master of the Marches • Master of the Rites • Master of Relics • Chief Victualler • Lord Executioner • Master of Recruits • Master of Reconnaissance • Master of the Signal • Chapter Ancient • Primaris Ancient • Chapter Champion • Honour GuardDuring the infamous Siege of the Imperial Palace, Chaos Vindicators played a pivotal role, serving as a preferred choice among the Traitor Legions. Over the past ten thousand years, these fearsome war machines have seen extensive service within the Legions and alongside renegade warbands, spanning countless battlefields across the galaxy.



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